In a career that has spanned 25 years, Charles has leant his hand to over 200 games, numerous films, and dozens of film trailers.

Around 1983, Charles programmed his first sound effects and melodies on a CBM PET. Two years later, Charles and a partner founded the first company in the world expressly dedicated to producing audio for computers called Maniacs of Noise. This company produced soundtracks for over 100 games.

Charles' work was eventually noticed by Interplay Entertainment, located in Irvine, USA. In 1991, they moved him from the Netherlands to work on their famous Baldur’s Gate, Fallout and Star Trek game franchises.

In 2000, Charles took a break from the gaming industry to pursue sound design for films. During that time, he sound designed on The fast and the Furious and 2 Fast 2 Furious , among others. This work translated into a passion for fast cars, loud sound, and the ultimate pursuit of emotionally-engaging audio.

Charles returned to game audio on the Matrix franchise for Shiny Entertainment in 2002. This led to a full time position in the role of Senior Audio Director at Electronic Arts Blackbox (vancouver, canada). Here, he managed to combine his fascination for fast cars with his seasoned history in games on the Need for Speed series.  Around 2008 he became Sr. Creative Director for Audio at Electronic Arts.  In November 2011, he moved back to Los Angeles, starting in a newly created role with EA Games.

He also helps the Vancouver Film school as an advisor, maintains the yahoo ‘Sound Design’ bulletin board, and has done several lectures and speeches at Schools, Conferences and festivals. Alongside long-format sound design, Charles also continues to contribute to Hollywood's trailer advertising arm.

Since visual images are a key to our imagination, one of charles’ favorites hobbies is Photography.
You can check out some of his work here.

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